 Copyright (c) 2004 Paul Gebheim

 Permission is hereby granted, free of charge, to any person
 obtaining a copy of this software and associated documentation
 files (the "Software"), to deal in the Software without restriction,
 including without limitation the rights to use, copy, modify, merge,
 publish, distribute, sublicense, and/or sell copies of the Software,
 and to permit persons to whom the Software is furnished to do so,
 subject to the following conditions:

 The above copyright notice and this permission notice shall be
 included in all copies or substantial portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
==========

-How do I use this SDK?
   o This SDK is provided so people can create a Docklet for ObjectBar
     using its API and interfaces but staying within the context of the
     c++ programming language.
   o Using this sdk is fairly straightforward.
       - Derive a class from DockletObject (example in MyDockletObject)
         Implement any of the methods that are virtual in the base class.
         This is currently every exportable function in the Stardock SDK.
         Look at the base class for help on the function signatures.
       - Edit DockletMain.cpp by changing the included header file and
         the typedef as stated in the file.
       - Edit the .def file for your project IF you plan on processing
         messages yourself (using OnProcessMessage), by removing the
         semi-colon (comment) where it specifies in the file.
       - Make sure your project is set to use the def file you just edited.
       - Compile your project and move your DLL to ObjectDock/Docklets
         and add the docklet to your dock!
   o A sample project has been provided for you with all the configuration
     set up correctly. You can use this as a template for creating your own
     projects.

- Where can I find information on what the API's do?
   o Download the stardock docklet sdk from http://www.objectdock.com
     included is documentation for the exportable functions and the api
     functions.

- How do I contact you?
   o Contact me by email at: pmgebheim@wisc.edu
        