All Tech Ability Branches
=========================

This mod adds two selectable civilization abilities:

- Allow Open Research: unlocks ability-gated technology branches without
  granting the original abilities' bonuses.
- All Research Opened: a no-effect companion ability for the second ability
  slot, so the open-research setup does not require selecting a normal
  civilization ability that could exclude a competing branch.

Vanilla civilizations remain unchanged unless Allow Open Research is selected
for them. Original ability requirements remain valid alternatives, and
original ability-based preclusions are not removed.

Covered technology sources:
- MasterTechDefs.xml
- HumanTechDefs_Shared.xml
- SynthTechDefs.xml
- SynthTechDefs_Shared.xml

The generated gameplay data is based on the currently installed game data.
After a future game update, rerun the generator against the updated Data
directory before using this mod.

Installation:
Place this folder in:
Documents\My Games\GalCiv4\Mods

After installing or updating the mod, delete Gameplay.bin and Core.bin from
the Mods folder while the game is closed. The game will rebuild them on the
next launch.

Choose Allow Open Research and All Research Opened while creating the
civilization for a mod-enabled new game. Create or use a civilization without
them for a normal technology-tree game. Existing saves may already have their
available technology tree state recorded.
